Four Players, One Keyboard: Setting Up Gun Mayhem 2 for a Room Full of People
How the key clusters are laid out, which modes suit a crowd, and the settings that stop the match ending before everyone has found their keys.
Campaign walkthrough, the knockback system explained, and how to run a four-player match without a fight over the keyboard.
How the key clusters are laid out, which modes suit a crowd, and the settings that stop the match ending before everyone has found their keys.
Bullets push and the push grows. Once you understand what the game is counting, edge play, weapon choice and dynamite all make sense.
The campaign is not a difficulty ramp so much as a list of rule changes. Here is what each of the sixteen missions actually does and which starting weapon handles it.